Smart Ones

(Difference between revisions)
Return to current revision
  1.  
    [template]zombies

    | Name = Smart Ones
    | Skittles' Nickname = Brain
    | Other Nicknames = None
    | Image =
    | First appearance = Chapter 3
    | Departure = Still Present in W.A.
    | Sighted At = Locked and Loaded, Tower, Arena, Hospital, and more
    | Physical Traits =
    | Special Abilities = Intelligent, capable of setting traps, stockpile food, create fires and more

    [/template]

    [h="2"]Zombie Information and Background[/h]
    These are the class of zombies that set We're Alive apart from the rest of the zombie lore. Smart ones are capable of setting traps, recognizing when they are in danger, and are not ruled by their instincts to consume all their victims as they catch them. Smart Ones actually stockpile food as was seen in the Arena in Chapter 10. They also separated the piles of bodies they have between humans they used for food, and dead compatriots they left outside.
  2. -


    [list]
    [*]Name: "The Smart Ones"
    [*]First Appeared: Chapter 3 on the Rooftop of Burt's Shop.
    [/list]

    Characteristics:
    [list]
    [*]Clever
    [*]Can make traps
    [*]Known to evade danger
    [*]have some way to communicate
    [*]increased strength
    [*]increased speed
    [*]increased stamina
    [*]some ability to retain language comprehension and usage (Ink in the Tower)
    [*]the ability to recognize the relevance of technology (the tracker trap)
    [*]the ability to use self-restraint (live prisoners being taken)
    [*]possesses some degree of delayed gratification (the arena prisoners, saved "for weeks" between events)
    [*]communications at some detailed level (giving of orders)
    [*]able to plan and execute coordinated attacks (Ink observing above the vehicle ambush and on the rooftop during the War)
    [*]capable of enforcing discipline in the creature lower orders (he bellows, they obey)
    [*]retained ability to manipulate technology to some degree(the keypad and possibly driving the blocking vehicle at the convoy ambush site)
    [*]works at self-preservation and not simply blindly attacking (Ink feigning death until Burt announced he was out of ammo)
    [/LIST]
  3.  

  4. +
    Smart Ones potentially retain the ability to speak and understand language. It is definitely a skill for The One With the Markings, and there is evidence it applies to other Smart Ones it cannot be confirmed at this time. While their understanding of spoken language is debated, there is no debate that Smart Ones communicate. Using a series of growls, and howls they can communicate with Regulars and other Smart Ones.
  5.  

  6. -
    Notable Examples in the Story:
    [LIST]
    [*][wiki]The One With Markings[/wiki] aka Ink
    [*][wiki]Tommy[/wiki] (arguable, after he turned he did feign death just after he was shot)
    [/LIST]
  7. +
    As theorized by Burt, Smart Ones are around because "the smarter you are in life, the smarter you are in death." This assumption is supported by Skittles who tells Angel and Kalani to stay away from places where smart people would naturally be located (hospitals, libraries etc).
  8.  

  9. -
    Theories:
    [list]
    [*] On why these are more intelligent than the other zombies: "The smarter you are in life, the smarter you are in death' - [wiki]Burt[/wiki]
    [/list]
  10. +
    There seems to be the basic need for creature comforts displayed by the Smart Ones. They chose the Arena as their home where they have stockpiled food and created fires to stay warm.
  11.  
    [category]zombies[/category]


Bookmarks

Posting Permissions

Posting Permissions
  • You may not create new articles
  • You may not edit articles
  • You may not protect articles
  • You may not post comments
  • You may not post attachments
  • You may not edit your comments