Facts About All Zombies

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    [SIZE=3]How People Turn[/SIZE]
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    [*]They are bitten by an infected person.
    [*]In general the turning takes place quickly - within 30 seconds to 2 minutes; the exception is that turning may take much longer or even prevented by unknown causes.
    [*]Transmission is still unclear however based on given clues, infection appears to be through fluid exchange via spit or blood contact into the blood stream. A Tower residents journal revealed that fluid to undamaged skin contact had no affect.
    [*]Early in the story Riley says that she and Pegs witnessed people being attacked and may come in contact with infected blood and turned.
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    [*]Being bitten or scratched by an infected person.
    [*]Contact with infected blood--and possibly other bodily fluids such as saliva--in a wound or other direct entry route into the body.
    [INDENT][LIST]
    [*]A Tower resident's journal revealed that fluid to undamaged skin contact had no affect.
    [*]Riley says that she and Pegs witnessed people under attack coming into contact with infected blood turning.
    [/LIST][/INDENT]
    [*]In the vast majority of cases turning takes place rapidly after exposure, anywhere between 30 seconds to 2 minutes.
    [*]In a small minority of those exposed to a bite or blood, (ie: "Slow Turners") the change may take days, weeks or even months.
    [*]It is unknown at present if anyone is permanently immune or resistant.
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    [*]According to Tanya, some victims are Slow Turners, in that an infected victim can take days or weeks to turn into a zombie.
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    [SIZE=3]How the Zombies Can Tell Where People Are[/SIZE]
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    [*]Certain zombies have an acute sense of hearing, however some are deaf but have a good sense of smell.
    [*]Attracted to the smell of pheromones and human blood.
    [*]Their sense of smell can be thrown off by chemicals with a strong scent, ie perfume, alcohol.
    [*]Alcohol seems to repell zombies.
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    [*]As in humans, sight, smell, and hearing
    [*]Particularly attracted to the smell of blood and the pheromones in sweat.
    [*]Their sense of smell can be overpowered by chemicals with a strong scent, ie perfume or alcohol.
    [*]Alcohol may repel zombies.
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    [/LIST]

    [SIZE=3]Notable Facts[/SIZE]
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    [*]Zombies rest and/or sleep.
    [*]The zombies are cannibals.
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    [*]Animals cannot turn.
    [*]Zombies can build a tolerance to homemade chloroform within minutes.
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    [*]No animals have been observed to turn.
    [*]Zombies seem to build a tolerance to chemicals and harmful impacts quickly (ie: homemade chloroform and bullets).
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    [*]Some zombies take more than one bullet to bring down.
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    [*]The zombies in L.A. carry their dead and deceased victims back the the Arena where they are either eaten or burned or both.
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    [*]The zombies in L.A. were observed to carry both their dead victims and fellow zombies back to the the Arena.
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    [*]Not all zombies retrieve their dead as the L.A. zombies do. This fact is stated by Victor, near the Colony.
    [*]Not all zombies use the the Arena as a home base. Some prefer to live on an island, etc.
    [*]In general Zombies (especially regulars) hunt or roam in packs; but smaller numbers or single Zombies are encountered as well in almost any region.
    [*]Although some Zombies or groups of Zombies are encountered during the daytime, only a few days after the outbreak the higher threat from Zombies is during the night.
    [*]Clear distinction between zombies that [I]lead[/I] and zombies that [I]follow[/I].
    [*]Burt mentioned that he believes that the smarter you were in life, the smarter you are as a zombie.
    [*]Based on the descriptions from the main characters journals, the "zombies" are all described as having some sort of deformity or super human strength or ability.
    [*]Uncertain whether zombies are actually dead. Necessity of food and sleep points otherwise.
    [*]According to Tanya Zombies need food and air as normal living beings.
    [/LIST][category]Zombies[/category][category]Information[/category]


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